Event Type: Social
Participants: Unlimited
Timeslots: EN-MN
Description:
Clan Laerrin is hosting its first official lodge celebration. It will be a night of merriment and even Treya has promised to be lenient on her appraisals. Drinking is encouraged verily, and on top of that is an expectation to tell tall tales about one's abilities.
Rules:
Bottoms Up: Make a Simple Resilience check. This will be upgraded each time this stage is repeated. Basic success means that you keep the liquor in easily. Failure means that the drinks are taking their toll of 3 Strain, though you can continue to drink for now.
Despair results will depend on success or failure. With a success, this stage cannot be repeated any longer. With a failure, the character ends up vomiting but can still continue to later stages with an upgrade in difficulty to all rolls and some lost dignity.
3 Successes means you will not include this in the tally for the next step’s negative repercussions. Triumph duplicates this effect and means that the roll did not count for the purposes of upgrading the difficulty of this step.
Regardless of results, each time you took this step gives you 1 Celebration Point.
Storytime:
Tally up each drink taken that you did not get canceled. For every two drinks rounded up, take a Setback die for the roll of this step. But you also get to roll this again due to all the attention you get.
Optionally, roll any Knowledge Check at Simple Difficulty. Success at baseline positively upgrades the next roll. You may increase the difficulty as many times as you want to pull out facts. If you do, for each increase, receive another upgrade upon success. Advantage/Threat will be converted at a 2-for-1 basis to your next roll
Afterwards, roll any Social Check at Average Difficulty. For each success, gain a Celebration Point. Three Advantage will allow you to repeat this stage again in addition to your other ones.
Rewards:
The highest Celebration Point earner will receive a special award! For everyone, they can be spent on the following selections. Note that each category can only be chosen from once.
Inheritance: Spend 1 Celebration points to boost an heir by 1 / Spend 3 Celebration points to boost an heir by 2 / Spend 6 Celebration points to boost an heir by 3.
Modding: Alister is impressed by a story. Spend 2 celebration points to receive a free mod of your choice.
Date Night: You impressed one of the heirs, Spend 3 Celebration points to earn a night out with them.
Cash Bonus: You impressed Rowan or Treya, Spend 2 Celebration points to earn an extra 400 credits on your spending money roll for session 2.
Special Stock: Spend 2 Celebration point to get a bottle of liquor from Rowans Special stock. Drinking this will recover 3 strain for up to three uses.
A Mandolorian Pastime. (Day 3 EN to MN)
A Mandolorian Pastime. (Day 3 EN to MN)
GM * Zombie * Sleepy
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: A Mandolorian Pastime. (Day 3 EN to MN)
Rose did not find it easy to say no. Once the drinks started flowing, she was happy to keep having her cup refilled until she was feeling positively woozy. Thoroughly muddled, she tried to launch into a story about the time she had to space walk out onto the wing of light freighter because the crew was broke and their last droid had been stolen. Somewhere in the telling, she began sprinkling in extra details, too bad those details were from a long-cancelled space western that more than a few listeners recognised.
That was about when the drinks started to really catch up with her. She managed to gag an excuse, but there was no mistaking that she was about to vomit. The redhead barely made it to the refresher in time, but at least she didn't get any of it on herself. Still, she was too drunk at this point to realise how drunk she was, but not so drunk as to notice that her bawdy jokes and tall tales were going over about as well as a lead balloon.
---
Starting Strain: 13 (max 15)
Bottoms Up!
[D3 EN] K'oyacyi! 1 drink (Resilience 0, Brawn 2, Simple): 2eA 2 successes, 1 advantage


+1 Celebration Point
[D3 EN] K'oyacyi! 2 drinks (Resilience 0, Brawn 2, Easy): 2eA+1eD 0 successes, 3 advantage



+1 Celebration Point, Advantage to offset Strain
[D3 EN] K'oyacyi! 3 drinks (Resilience 0, Brawn 2, Easy, Upgraded): 2eA+1eC 2 successes, 1 threat



+1 Celebration Point, 1 Strain taken (current: 12)
[D3 EN] K'oyacyi! 4 drinks (Resilience 0, Brawn 2, Average, Upgraded): 2eA+1eD+1eC 2 failures, 1 advantage




+1 Celebration Point, Advantage to offset Strain, 2 Strain taken (current: 10)
[D3 EN] K'oyacyi! 5 drinks (Resilience 0, Brawn 2, Average, Upgraded Twice): 2eA+2eC 1 failure, 2 advantage




+1 Celebration Point, Advantage to offset Strain, 1 Strain Taken (current: 9)
[D3 EN] K'oyacyi! 6 drinks (Resilience 0, Brawn 2, Hard, Upgraded Twice): 2eA+1eD+2eC 2 failures





+1 Celebration Point, 3 Strain Taken (current: 8)
[D3 EN] K'oyacyi! 7 drinks (Resilience 0, Brawn 2, Hard, Upgraded Thrice): 2eA+3eC 1 failure, 2 threat





+1 Celebration Point, 5 Strain Taken (current: 3)
Storytime!
[D3 EN] One Time I... (Knowledge: Outer Rim 1, Intellect 3, Simple, Details Upgrade Twice, 7 Drinks): 1eP+2eA+4eS+1eC 1 failure, 2 advantage, 1 Despair








Boost to next Roll, and a dent in my composure.
[D3 EN] Belle or Beast (Deception 0, Cunning 3, Destiny, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 1eP+2eA+1eB+4eS+1eD+1eC 4 failures, 1 advantage










Advantage to reduce Strain (current: 4)
[D3 EN] Belle or Beast Take 2 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 1 failure, 1 threat










1 Strain taken (current: 3)
[D3 EN] Belle or Beast Take 3 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 3 failures










Rose doesn't know the meaning of quitting while you're ahead...
[D3 EN] Belle or Beast Take 4 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 1 success, 1 advantage










+1 Celebration Point
GRAND TOTAL: 8 points and a hell of a hangover.
That was about when the drinks started to really catch up with her. She managed to gag an excuse, but there was no mistaking that she was about to vomit. The redhead barely made it to the refresher in time, but at least she didn't get any of it on herself. Still, she was too drunk at this point to realise how drunk she was, but not so drunk as to notice that her bawdy jokes and tall tales were going over about as well as a lead balloon.
---
Starting Strain: 13 (max 15)
Bottoms Up!
[D3 EN] K'oyacyi! 1 drink (Resilience 0, Brawn 2, Simple): 2eA 2 successes, 1 advantage


+1 Celebration Point
[D3 EN] K'oyacyi! 2 drinks (Resilience 0, Brawn 2, Easy): 2eA+1eD 0 successes, 3 advantage



+1 Celebration Point, Advantage to offset Strain
[D3 EN] K'oyacyi! 3 drinks (Resilience 0, Brawn 2, Easy, Upgraded): 2eA+1eC 2 successes, 1 threat



+1 Celebration Point, 1 Strain taken (current: 12)
[D3 EN] K'oyacyi! 4 drinks (Resilience 0, Brawn 2, Average, Upgraded): 2eA+1eD+1eC 2 failures, 1 advantage




+1 Celebration Point, Advantage to offset Strain, 2 Strain taken (current: 10)
[D3 EN] K'oyacyi! 5 drinks (Resilience 0, Brawn 2, Average, Upgraded Twice): 2eA+2eC 1 failure, 2 advantage




+1 Celebration Point, Advantage to offset Strain, 1 Strain Taken (current: 9)
[D3 EN] K'oyacyi! 6 drinks (Resilience 0, Brawn 2, Hard, Upgraded Twice): 2eA+1eD+2eC 2 failures





+1 Celebration Point, 3 Strain Taken (current: 8)
[D3 EN] K'oyacyi! 7 drinks (Resilience 0, Brawn 2, Hard, Upgraded Thrice): 2eA+3eC 1 failure, 2 threat





+1 Celebration Point, 5 Strain Taken (current: 3)
Storytime!
[D3 EN] One Time I... (Knowledge: Outer Rim 1, Intellect 3, Simple, Details Upgrade Twice, 7 Drinks): 1eP+2eA+4eS+1eC 1 failure, 2 advantage, 1 Despair








Boost to next Roll, and a dent in my composure.
[D3 EN] Belle or Beast (Deception 0, Cunning 3, Destiny, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 1eP+2eA+1eB+4eS+1eD+1eC 4 failures, 1 advantage










Advantage to reduce Strain (current: 4)
[D3 EN] Belle or Beast Take 2 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 1 failure, 1 threat










1 Strain taken (current: 3)
[D3 EN] Belle or Beast Take 3 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 3 failures










Rose doesn't know the meaning of quitting while you're ahead...
[D3 EN] Belle or Beast Take 4 (Deception 0, Cunning 3, Knowledge Boost, Average, Vomit Upgrade, 7 Drinks): 3eA+1eB+4eS+1eD+1eC 1 success, 1 advantage










+1 Celebration Point
GRAND TOTAL: 8 points and a hell of a hangover.
Re: A Mandolorian Pastime. (Day 3 EN to MN)
Axel came to the party, ready to drink and have a good time.
And so he drank.
And drank.
And drank...
The drink loosened Axel's lips, but apparently not the rest of him. He told a series of very emphatic stories. On there own, they weren't that interesting, but the intensity with which he told them made them somewhat interesting.
"No, listen. Listen." Axel said, his voice deep and firm. "No kriff, there I was. And all I had was a kriffin' fork. And he was coming at me again. Big guy, too. So I..." He snatched a fork up off the table, and then thrust it powerfully forward. It stuck into the bar paneling. "Kllck! Right into his kriffin' eye." He shook his head. "Dropped 'em like a sack of meat."
He settled back into a chair, frowning and pensive.
Mandolorian Drinking, Drink 1, -: 4eA 3 successes, 2 advantage




Mandolorian Drinking, Drink 2, 1eD: 4eA+1eD 3 successes, 1 threat





1/13 strain
Mandolorian Drinking, Drink 3, 1eC: 4eA+1eC 4 successes





Mandolorian Drinking, Drink 4, 1eC+1eD: 4eA+1eC+1eD 3 successes, 1 threat






2/13 strain
Mandolorian Drinking, Drink 5, 2eC: 4eA+2eC 2 successes, 3 advantage






0/13 strain
Mandolorian Drinking, Drink 6, 2eC+1eD: 4eA+2eC+1eD 2 successes, 3 advantage







0/13 strain
Mandolorian Drinking, Drink 7, 3eC: 4eA+3eC 3 failures, 3 advantage







0/13 strain
Mandolorian Drinking, Drink 8, 3eC+1eD: 4eA+3eC+1eD 2 successes, 3 threat








3/13 strain
Mandolorian Drinking, Drink 9, 4eC: 4eA+4eC 1 success








Mandolorian Drinking, Drink 10, 4eC+1eD: 4eA+4eC+1eD 0 successes, 7 threat









13/13 strain! Barely awake!
FOR PART 2 - 5 attempts, 3 setback
Mandolorian Storytelling, Story 1: 2eP+1eA+2eD+3eS 2 successes








Mandolorian Storytelling, Story 2: 2eP+1eA+2eD+3eS 0 successes, 1 advantage








Mandolorian Storytelling, Story 3: 2eP+1eA+2eD+3eS 2 successes, 2 threat








Mandolorian Storytelling, Story 5 triumph add, +1eS: 2eP+1eA+2eD+4eS 2 successes, 5 threat









Mandolorian Storytelling, Story 6 +2eS: 2eP+1eA+2eD+5eS 2 successes, 3 threat










FINAL: 18 points
Taking EVERYTHING except the date. Boosting Orellia by 3! Oho, surprise move!
And so he drank.
And drank.
And drank...
The drink loosened Axel's lips, but apparently not the rest of him. He told a series of very emphatic stories. On there own, they weren't that interesting, but the intensity with which he told them made them somewhat interesting.
"No, listen. Listen." Axel said, his voice deep and firm. "No kriff, there I was. And all I had was a kriffin' fork. And he was coming at me again. Big guy, too. So I..." He snatched a fork up off the table, and then thrust it powerfully forward. It stuck into the bar paneling. "Kllck! Right into his kriffin' eye." He shook his head. "Dropped 'em like a sack of meat."
He settled back into a chair, frowning and pensive.
Mandolorian Drinking, Drink 1, -: 4eA 3 successes, 2 advantage




Mandolorian Drinking, Drink 2, 1eD: 4eA+1eD 3 successes, 1 threat





1/13 strain
Mandolorian Drinking, Drink 3, 1eC: 4eA+1eC 4 successes





Mandolorian Drinking, Drink 4, 1eC+1eD: 4eA+1eC+1eD 3 successes, 1 threat






2/13 strain
Mandolorian Drinking, Drink 5, 2eC: 4eA+2eC 2 successes, 3 advantage






0/13 strain
Mandolorian Drinking, Drink 6, 2eC+1eD: 4eA+2eC+1eD 2 successes, 3 advantage







0/13 strain
Mandolorian Drinking, Drink 7, 3eC: 4eA+3eC 3 failures, 3 advantage







0/13 strain
Mandolorian Drinking, Drink 8, 3eC+1eD: 4eA+3eC+1eD 2 successes, 3 threat








3/13 strain
Mandolorian Drinking, Drink 9, 4eC: 4eA+4eC 1 success








Mandolorian Drinking, Drink 10, 4eC+1eD: 4eA+4eC+1eD 0 successes, 7 threat









13/13 strain! Barely awake!
FOR PART 2 - 5 attempts, 3 setback
Mandolorian Storytelling, Story 1: 2eP+1eA+2eD+3eS 2 successes








Mandolorian Storytelling, Story 2: 2eP+1eA+2eD+3eS 0 successes, 1 advantage








Mandolorian Storytelling, Story 3: 2eP+1eA+2eD+3eS 2 successes, 2 threat








Mandolorian Storytelling, Story 5 triumph add, +1eS: 2eP+1eA+2eD+4eS 2 successes, 5 threat









Mandolorian Storytelling, Story 6 +2eS: 2eP+1eA+2eD+5eS 2 successes, 3 threat










FINAL: 18 points
Taking EVERYTHING except the date. Boosting Orellia by 3! Oho, surprise move!
Last edited by Axel Ward on Sun Sep 08, 2019 5:48 am, edited 1 time in total.
Human | Ord Mantell | "Breaker" | Looming | Well-armed
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: A Mandolorian Pastime. (Day 3 EN to MN)
Phoebe felt pressure with this kind of party.
A shindig like this was important for Mandalorian bonding with the clan and kin. And she wasn't sure how she was doing overall after Treya saying that her words had been too simple. Why had she said that? Didn't she understand what those words had meant for her?
Or was there something she herself was missing?
Stimming herself, Phoebe joined the festivities, even with these thoughts that was stewing in her mind.
For a tiny woman, she sure could drink, though nowhere near the amount of Axel. However, Phoebe seemed to be able to tell story after story after story, her very presence commanding the attention to when it was her turn to weave another yarn, and each story was... inspirational, almost idolizing of Mandalorian culture and history. As if she wished to embody the essence of a Mandalorian warleader with her tales.
--------------------------------------------------
D3 EVENT: A Mandalorian Pastime. Stim Application (Medicine/Int): 2eP+2eA+2eD 3 successes, 2 advantage






Brawn increased by 1. Advantages used to reduce Strain inflicted to 2.
---------------------------------------
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #1: 4eA 0 successes, 3 advantage




+1 Celebration. Advantage used to negate Strain to 0. (Current: 11/13)
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #2: 4eA+1eD 0 successes, 2 advantage





+1 Celebration (2). Advantage used to negate Strain to 1 (Current 10/13).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #3: 4eA+1eC 4 successes, 1 threat





+1 Celebration (3. does not count towards step 2's difficulty). 1 Strain from Threat (Current 9/13).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #4: 4eA+1eC+1eD 4 successes






+1 Celebration (4. does not count towards step 2's difficulty).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #5: 4eA+2eC 3 successes, 1 advantage, 1 Despair






+1 Celebration (5. does not count towards step 2's difficulty). Advantage used to recover Strain (Current: 10/13)
-----------------
Story 1
D3 EVENT: A Mandalorian Pastime. Storytime #1. Knowledge: Outer Rim: 4eA+1eC+1eD 0 successes






D3 EVENT: A Mandalorian Pastime. Storytime #1. Leadership-storytelling. Commanding Presence removes Setback: 2eP+1eA+1eB+2eD 3 successes, 3 advantage






+3 Celebration (8). 3 Advantages to tell one additional story
---------------
Story 2
D3 EVENT: A Mandalorian Pastime. Storytime #2. Knowledge: Education: 4eA+1eC+1eD 0 successes, 3 advantage






1 Boost to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime #2. Leadership-storytelling. Commanding Presence removes setback, Boost from Knowledge-roll.: 2eP+1eA+2eB+2eD 3 successes, 2 threat, 1 Triumph







+3 Celebration (11). Triumph to tell one additional story. Threats give 1 Setback on next roll.
---------------------
Story 3
D3 EVENT: A Mandalorian Pastime. Storytime #3. Knowledge: Core Worlds. 1 Setback from Story 2 threats: 4eA+1eC+1eD+1eS 1 failure, 1 advantage







D3 EVENT: A Mandalorian Pastime. Storytime #3. Leadership-storytelling. Commanding Presence removes setback: 2eP+1eA+2eB+2eD 2 successes, 2 advantage







+2 Celebration (13). Advantage gives Boost to next roll.
-----------------
Story 4 (Bonus Round)
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #4. Knowledge: Lore: 4eA+1eB+1eC+1eD 2 successes, 1 advantage







Three upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #4. Knowledge: Lore: 4eA+1eB+1eC+1eD 2 successes, 1 advantage







+2 Celebration (15).
------------------
Story 5 (Bonus Round)
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #5. Knowledge:Lore: 4eA+1eC+1eD 2 successes, 3 threat






Three upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #5. Leadership-storytelling. Commanding Presence removes 1 Setback. 1 Setback from Knowledge roll, but three upgrades: 4eP+1eB+2eD+1eS 1 failure, 4 advantage








+0 Celebration (15). 3 Advantages allow for one more story.
------------
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #6. Knowledge: Lore: 4eA+1eC+1eD 3 successes, 1 advantage






3 upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #6. Leadership-storytelling. Commanding Presence removes 1 Setback. Three upgrades from Knowledge roll: 4eP+1eB+2eD 3 successes, 2 advantage







+3 Celebration (18).
Total tally: 18 Celebration Points
Rewards:
Special Stock (2)
Cash Bonus (2)
Date Night: Xavien because it would be hilarious (3)
Modding (2, Custom Fit-armor)
Inheritance (6, Xavien)
A shindig like this was important for Mandalorian bonding with the clan and kin. And she wasn't sure how she was doing overall after Treya saying that her words had been too simple. Why had she said that? Didn't she understand what those words had meant for her?
Or was there something she herself was missing?
Stimming herself, Phoebe joined the festivities, even with these thoughts that was stewing in her mind.
For a tiny woman, she sure could drink, though nowhere near the amount of Axel. However, Phoebe seemed to be able to tell story after story after story, her very presence commanding the attention to when it was her turn to weave another yarn, and each story was... inspirational, almost idolizing of Mandalorian culture and history. As if she wished to embody the essence of a Mandalorian warleader with her tales.
--------------------------------------------------
D3 EVENT: A Mandalorian Pastime. Stim Application (Medicine/Int): 2eP+2eA+2eD 3 successes, 2 advantage






Brawn increased by 1. Advantages used to reduce Strain inflicted to 2.
---------------------------------------
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #1: 4eA 0 successes, 3 advantage




+1 Celebration. Advantage used to negate Strain to 0. (Current: 11/13)
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #2: 4eA+1eD 0 successes, 2 advantage





+1 Celebration (2). Advantage used to negate Strain to 1 (Current 10/13).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #3: 4eA+1eC 4 successes, 1 threat





+1 Celebration (3. does not count towards step 2's difficulty). 1 Strain from Threat (Current 9/13).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #4: 4eA+1eC+1eD 4 successes






+1 Celebration (4. does not count towards step 2's difficulty).
D3 EVENT: A Mandalorian Pastime. Bottom's Up! #5: 4eA+2eC 3 successes, 1 advantage, 1 Despair






+1 Celebration (5. does not count towards step 2's difficulty). Advantage used to recover Strain (Current: 10/13)
-----------------
Story 1
D3 EVENT: A Mandalorian Pastime. Storytime #1. Knowledge: Outer Rim: 4eA+1eC+1eD 0 successes






D3 EVENT: A Mandalorian Pastime. Storytime #1. Leadership-storytelling. Commanding Presence removes Setback: 2eP+1eA+1eB+2eD 3 successes, 3 advantage






+3 Celebration (8). 3 Advantages to tell one additional story
---------------
Story 2
D3 EVENT: A Mandalorian Pastime. Storytime #2. Knowledge: Education: 4eA+1eC+1eD 0 successes, 3 advantage






1 Boost to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime #2. Leadership-storytelling. Commanding Presence removes setback, Boost from Knowledge-roll.: 2eP+1eA+2eB+2eD 3 successes, 2 threat, 1 Triumph







+3 Celebration (11). Triumph to tell one additional story. Threats give 1 Setback on next roll.
---------------------
Story 3
D3 EVENT: A Mandalorian Pastime. Storytime #3. Knowledge: Core Worlds. 1 Setback from Story 2 threats: 4eA+1eC+1eD+1eS 1 failure, 1 advantage







D3 EVENT: A Mandalorian Pastime. Storytime #3. Leadership-storytelling. Commanding Presence removes setback: 2eP+1eA+2eB+2eD 2 successes, 2 advantage







+2 Celebration (13). Advantage gives Boost to next roll.
-----------------
Story 4 (Bonus Round)
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #4. Knowledge: Lore: 4eA+1eB+1eC+1eD 2 successes, 1 advantage







Three upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #4. Knowledge: Lore: 4eA+1eB+1eC+1eD 2 successes, 1 advantage







+2 Celebration (15).
------------------
Story 5 (Bonus Round)
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #5. Knowledge:Lore: 4eA+1eC+1eD 2 successes, 3 threat






Three upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #5. Leadership-storytelling. Commanding Presence removes 1 Setback. 1 Setback from Knowledge roll, but three upgrades: 4eP+1eB+2eD+1eS 1 failure, 4 advantage








+0 Celebration (15). 3 Advantages allow for one more story.
------------
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #6. Knowledge: Lore: 4eA+1eC+1eD 3 successes, 1 advantage






3 upgrades to storytelling roll.
D3 EVENT: A Mandalorian Pastime. Storytime (Bonus Round) #6. Leadership-storytelling. Commanding Presence removes 1 Setback. Three upgrades from Knowledge roll: 4eP+1eB+2eD 3 successes, 2 advantage







+3 Celebration (18).
Total tally: 18 Celebration Points
Rewards:
Special Stock (2)
Cash Bonus (2)
Date Night: Xavien because it would be hilarious (3)
Modding (2, Custom Fit-armor)
Inheritance (6, Xavien)
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: A Mandolorian Pastime. (Day 3 EN to MN)
Tatooine had been a fun adventure and he was enjoying getting to know his new shipmates. Still, you didn't really get to know people until you'd gotten completely stupid drunk with them... At least that was always uncle Cam's excuse.
It turned out that Coryn could really knock it back. He didn't have Axel's constitution, and if he hadn't taken a moment to catch his breath he might have ended up face first on the floor. Instead he managed to achieve the state of being perfectly drunk. And that meant only one thing: War Stories!
Whatever they thought of him, his new Clanmates would have to agree that Coryn told a damn fine story. His tales of heroism, and occasional stupidity, fighting against the Empire were so popular he was asked to give an encore. The one about the hellish trip to Malastare got a cheer when he got to the part about losing all his clothes after seducing the sector Moff so he could steal her shuttle and command codes. No one believed the one about three Jawas in a stormtrooper suit, despite his slurred protestations in jawa trade speak that it was true. The one about breaking into an Imperial prison colony to rescue his uncle was also a crowd pleaser, especially when he slipped into Mando'a to do a proper impression of his uncle. There were other stories but he was so drunk he couldn't remember them afterwards...
----
Rolls
Starting strain: 14
Step 1 - Resilience
Day 3. EN. Mandolorian Drinking, Drink 1, Simple Resilience: 3eA 1 success



Success, +1 Celebration point.
Day 3. EN. Mandolorian Drinking, Drink 2, Easy Resilience: 3eA+1eD 2 successes, 1 advantage




Success, +1 Celebration point.
Day 3. EN. Mandolorian Drinking, Drink 3, Easy upgraded Resilience: 3eA+1eC 1 failure, 1 advantage




Failure, +1 Celebration point, Use Second Wind, 1/14 Strain.
Day 3. EN. Mandolorian Drinking, Drink 4, Average upgraded Resilience: 3eA+1eC+1eD 1 failure, 2 advantage





Failure, +1 Celebration point, 2/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 5, Average 2 upgraded Resilience: 3eA+2eC 0 successes





Failure, +1 Celebration point, 5/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 6, Hard 2 upgraded Resilience: 3eA+2eC+1eD 1 success, 2 threat






Success, +1 Celebration point, 7/14 strain
Day 3. EN. Mandolorian Drinking, Drink 6, Hard 3 upgraded Resilience: 3eA+3eC 1 failure, 2 advantage






Failure, +1 Celebration point, 8/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 8, Daunting, 3 upgraded Resilience: 3eA+1eD+3eC 2 failures, 3 threat







Failure, +1 Celebration point, 14/14 strain
8 Celebration points.
Stories
Storytelling #1
Day 3. EN. Storytime #1. Leadership-storytelling. Destiny. Command *2. Equipment. 4 setback! Part 2, Jesus baby: 3eP+1eA 3 successes, 4 advantage




Day 3. EN. Storytime #1. Leadership-storytelling. Destiny. Command *2. Equipment. 4 setback!: 2eB+2eD+4eS 1 success, 3 threat








4 successes, 1 advantage
Day 3. EN. Storytime #2. Leadership-storytelling. Command *2. Equipment. 4 setback!: 3eP+2eB+2eD+4eS 3 successes, 2 advantage











3 success, 1 boost to next roll.
Day 3. EN. Storytime #3. Leadership-storytelling. Command *2. Boost from 2 advantage. Equipment. 4 setback!: 3eP+3eB+2eD+4eS 3 successes, 1 advantage, 1 Triumph












3 Success, Triumph (extra story!)
Day 3. EN. Storytime #4. Leadership-storytelling. Command *2. Equipment. 4 setback!: 3eP+2eB+2eD+4eS 1 success, 2 advantage











1 success, boost to next roll.
Day 3. EN. Storytime #5 (bonus). Leadership-storytelling. Command *2. Boost from 2 advantage. Equipment. 4 setback!: 3eP+3eB+2eD+4eS 1 success, 1 advantage












1 Success!
Storytelling = +12 Celebration points
Total
20 Celebration points.
Rewards:
Special Stock*3 (6 - Apparently this is open ended so I'll take 3 bottles!)
Cash Bonus (2)
Date Night: Kairi (3)
Modding (2 - Mod 2 on GALAAR-15 Forearm Grip (Adds a rank of Point Blank)
Inheritance: Kairi (6)
It turned out that Coryn could really knock it back. He didn't have Axel's constitution, and if he hadn't taken a moment to catch his breath he might have ended up face first on the floor. Instead he managed to achieve the state of being perfectly drunk. And that meant only one thing: War Stories!
Whatever they thought of him, his new Clanmates would have to agree that Coryn told a damn fine story. His tales of heroism, and occasional stupidity, fighting against the Empire were so popular he was asked to give an encore. The one about the hellish trip to Malastare got a cheer when he got to the part about losing all his clothes after seducing the sector Moff so he could steal her shuttle and command codes. No one believed the one about three Jawas in a stormtrooper suit, despite his slurred protestations in jawa trade speak that it was true. The one about breaking into an Imperial prison colony to rescue his uncle was also a crowd pleaser, especially when he slipped into Mando'a to do a proper impression of his uncle. There were other stories but he was so drunk he couldn't remember them afterwards...
----
Rolls
Starting strain: 14
Step 1 - Resilience
Day 3. EN. Mandolorian Drinking, Drink 1, Simple Resilience: 3eA 1 success



Success, +1 Celebration point.
Day 3. EN. Mandolorian Drinking, Drink 2, Easy Resilience: 3eA+1eD 2 successes, 1 advantage




Success, +1 Celebration point.
Day 3. EN. Mandolorian Drinking, Drink 3, Easy upgraded Resilience: 3eA+1eC 1 failure, 1 advantage




Failure, +1 Celebration point, Use Second Wind, 1/14 Strain.
Day 3. EN. Mandolorian Drinking, Drink 4, Average upgraded Resilience: 3eA+1eC+1eD 1 failure, 2 advantage





Failure, +1 Celebration point, 2/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 5, Average 2 upgraded Resilience: 3eA+2eC 0 successes





Failure, +1 Celebration point, 5/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 6, Hard 2 upgraded Resilience: 3eA+2eC+1eD 1 success, 2 threat






Success, +1 Celebration point, 7/14 strain
Day 3. EN. Mandolorian Drinking, Drink 6, Hard 3 upgraded Resilience: 3eA+3eC 1 failure, 2 advantage






Failure, +1 Celebration point, 8/14 strain.
Day 3. EN. Mandolorian Drinking, Drink 8, Daunting, 3 upgraded Resilience: 3eA+1eD+3eC 2 failures, 3 threat







Failure, +1 Celebration point, 14/14 strain
8 Celebration points.
Stories
Storytelling #1
Day 3. EN. Storytime #1. Leadership-storytelling. Destiny. Command *2. Equipment. 4 setback! Part 2, Jesus baby: 3eP+1eA 3 successes, 4 advantage




Day 3. EN. Storytime #1. Leadership-storytelling. Destiny. Command *2. Equipment. 4 setback!: 2eB+2eD+4eS 1 success, 3 threat








4 successes, 1 advantage
Day 3. EN. Storytime #2. Leadership-storytelling. Command *2. Equipment. 4 setback!: 3eP+2eB+2eD+4eS 3 successes, 2 advantage











3 success, 1 boost to next roll.
Day 3. EN. Storytime #3. Leadership-storytelling. Command *2. Boost from 2 advantage. Equipment. 4 setback!: 3eP+3eB+2eD+4eS 3 successes, 1 advantage, 1 Triumph












3 Success, Triumph (extra story!)
Day 3. EN. Storytime #4. Leadership-storytelling. Command *2. Equipment. 4 setback!: 3eP+2eB+2eD+4eS 1 success, 2 advantage











1 success, boost to next roll.
Day 3. EN. Storytime #5 (bonus). Leadership-storytelling. Command *2. Boost from 2 advantage. Equipment. 4 setback!: 3eP+3eB+2eD+4eS 1 success, 1 advantage












1 Success!
Storytelling = +12 Celebration points
Total
20 Celebration points.
Rewards:
Special Stock*3 (6 - Apparently this is open ended so I'll take 3 bottles!)
Cash Bonus (2)
Date Night: Kairi (3)
Modding (2 - Mod 2 on GALAAR-15 Forearm Grip (Adds a rank of Point Blank)
Inheritance: Kairi (6)
Last edited by Coryn Kusat on Mon Sep 09, 2019 10:08 am, edited 1 time in total.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: A Mandolorian Pastime. (Day 3 EN to MN)
When Riza finally joined the rest of the crew she found herself a spot, took it easier on the drinks than the others, and for the crews amusement took the liberty of weaving tales of ghosts, ghouls, and other fantastic and unknowable things.
These stories, as she knew herself, were all just the abilities of some of the galaxies more rare and wild phenomena as regards to the abilities of certain creatures over one another. However, that did not stop her from shifting the identity onto something far more terrifyingly interesting than the mundane. For what was a good story but just a lie told to a willing audience?
Rolls:
Day 3, Mandalorian Pastime | Resilience Check, First: 2eA 1 success, 1 advantage


Day 3, Mandalorian Pastime | Resilience Check, Second: 2eA+1eD 1 success, 1 advantage



Day 3, Mandalorian Pastime | Resilience Check, Third: 2eA+1eC 2 successes, 1 advantage



Day 3, Mandalorian Pastime | Resilience Check, Fourth: 2eA+1eC+1eD 0 successes




Total: 4 Un-negated Checks, 3 Strain
4 Celebration points
Part 2:
Day 3, Mandalorian Pastime | Story 1, Knowledge Check (Xenology). Two Setback Step 1: 3eP+2eS 2 successes, 2 advantage





Day 3, Mandalorian Pastime | Story 1, Deception. Two Setback Step 1 (Knowledge Upgrade: 3eA+1eP+1eB+2eD 3 successes, 2 advantage







Day 3, Mandalorian Pastime | Story 1 Forgotten Setback: 2eS 1 failure


Story 1: 2 Celebration Points
____
Day 3, Mandalorian Pastime | Story 2, Xenology. Part 1 Setback: 3eP+1eD+2eS 1 success, 1 advantage






Day 3, Mandalorian Pastime | Story 2, Deception. Xenology Upgrade. Part 1 Setback.: 1eP+3eA+2eD+2eS 2 successes, 1 threat








Story 2: 2 Celebration Points
____
Day 3, Mandalorian Pastime | Story 3, Xenology. Part 1 Setback: 3eP+1eC+2eS 3 successes






Day 3, Mandalorian Pastime | Story 3, Deception. Xenology Upgrade, Part 1 Setback: 1eP+3eA+2eD+2eS 0 successes








Story 3: 0 Celebration Points
____
Day 3, Mandalorian Pastime | Story 4 Xenology, Part 1 Setback: 3eP+1eC+1eD+2eS 1 success, 1 threat







Day 3, Mandalorian Pastime | Story 4, Deception. Xenology Upgrade. Part 1 Setback.: 1eP+3eA+2eD+2eS 2 successes, 2 advantage








Story 4: 2 Celebration Points
Celebration Point Total: 10 Total
Event Rewards:
Inheritance: 3 Spent, Boost Xavien by 2
Cash Bonus: 400 Credits to next Session Cash check
Modding: Heavy Blaster, Quick Draw Talent (innate) mod
Date Night: Xavien
These stories, as she knew herself, were all just the abilities of some of the galaxies more rare and wild phenomena as regards to the abilities of certain creatures over one another. However, that did not stop her from shifting the identity onto something far more terrifyingly interesting than the mundane. For what was a good story but just a lie told to a willing audience?
Rolls:
Day 3, Mandalorian Pastime | Resilience Check, First: 2eA 1 success, 1 advantage


Day 3, Mandalorian Pastime | Resilience Check, Second: 2eA+1eD 1 success, 1 advantage



Day 3, Mandalorian Pastime | Resilience Check, Third: 2eA+1eC 2 successes, 1 advantage



Day 3, Mandalorian Pastime | Resilience Check, Fourth: 2eA+1eC+1eD 0 successes




Total: 4 Un-negated Checks, 3 Strain
4 Celebration points
Part 2:
Day 3, Mandalorian Pastime | Story 1, Knowledge Check (Xenology). Two Setback Step 1: 3eP+2eS 2 successes, 2 advantage





Day 3, Mandalorian Pastime | Story 1, Deception. Two Setback Step 1 (Knowledge Upgrade: 3eA+1eP+1eB+2eD 3 successes, 2 advantage







Day 3, Mandalorian Pastime | Story 1 Forgotten Setback: 2eS 1 failure


Story 1: 2 Celebration Points
____
Day 3, Mandalorian Pastime | Story 2, Xenology. Part 1 Setback: 3eP+1eD+2eS 1 success, 1 advantage






Day 3, Mandalorian Pastime | Story 2, Deception. Xenology Upgrade. Part 1 Setback.: 1eP+3eA+2eD+2eS 2 successes, 1 threat








Story 2: 2 Celebration Points
____
Day 3, Mandalorian Pastime | Story 3, Xenology. Part 1 Setback: 3eP+1eC+2eS 3 successes






Day 3, Mandalorian Pastime | Story 3, Deception. Xenology Upgrade, Part 1 Setback: 1eP+3eA+2eD+2eS 0 successes








Story 3: 0 Celebration Points
____
Day 3, Mandalorian Pastime | Story 4 Xenology, Part 1 Setback: 3eP+1eC+1eD+2eS 1 success, 1 threat







Day 3, Mandalorian Pastime | Story 4, Deception. Xenology Upgrade. Part 1 Setback.: 1eP+3eA+2eD+2eS 2 successes, 2 advantage








Story 4: 2 Celebration Points
Celebration Point Total: 10 Total
Event Rewards:
Inheritance: 3 Spent, Boost Xavien by 2
Cash Bonus: 400 Credits to next Session Cash check
Modding: Heavy Blaster, Quick Draw Talent (innate) mod
Date Night: Xavien
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: A Mandolorian Pastime. (Day 3 EN to MN)
There is much drinking and merrymaking that night, but it is Coryn's glib tongue that wins the grand prize.
A heirloom Beskad that has been passed down through Rowan's family through the years.
Heirloom Beskad is Dam +3 ;Crit 2; Enc 4; HP 2; with Cortosis, Cumbersome 3, Sunder, Vicious 3, and Accurate 1
A heirloom Beskad that has been passed down through Rowan's family through the years.
Heirloom Beskad is Dam +3 ;Crit 2; Enc 4; HP 2; with Cortosis, Cumbersome 3, Sunder, Vicious 3, and Accurate 1
GM * Zombie * Sleepy