(D2 MA Event) Heirlooms Aplenty
(D2 MA Event) Heirlooms Aplenty
Event Type: Influence
Participants: 3
Timeslots: MA
Description:
Kairi has discovered a shop that is selling Mandalorian heirlooms, such as beskar’gam. This is an affront to the clans and their traditions, let alone the fiery woman herself. It is her plan to browbeat the merchants into giving up their presumably ill-gotten goods.
Her sister, Orella, advocates for a different approach. She believes that people are unaware of the offense. It is her hope that, through persuasion, they will relinquish the heirlooms and perhaps even alert others that looting a Mandalorian is sacrilegious.
Plus, there is the matter of reputation. Brutes, pushovers. Perhaps it is better for Clan Laerrin to be respected for the warriors that they are.
Ultimately, the clan's initiates opted to follow Orella's idea. If they're lucky, the people will understand. But perhaps things will go horribly wrong...
Rules:
This is a cooperative event, though each participant will roll everything on their own. Each stage will automatically inflict 2 Strain. Advantage may be spent to either recover Strain or gain a boost on YOUR next roll at the standard 2-to-1 Ratio. Threat will give Setback at 2-to-1 as well, with excess being converted to more inflicted Strain. On the last stage, all Threat must be converted to Strain.
Extra Information: This is an optional stage (the only optional one) that will add to points. Skipping it misses out on the chance but also skips any Strain taken.
Roll Knowledge: Education, Outer Rim, or Warfare at Average Difficulty. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points. A Triumph will double Influence Points earned or cause a failure to be a success.
Winning Friends: Roll Leadership at Average Difficulty or Charm at Hard Difficulty. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points. A Triumph will double Influence Points earned or cause a failure to be a success.
STOP. Wait for all participants to finish. If the threshold of 9 Influence Points is not reached, then the group will need to Negotiate based on how far off the mark they were. Expect to pay credits to convince the merchants to let go of the goods if not fully influenced.
Of course, maybe their price will be too high...
Participants: 3
Timeslots: MA
Description:
Kairi has discovered a shop that is selling Mandalorian heirlooms, such as beskar’gam. This is an affront to the clans and their traditions, let alone the fiery woman herself. It is her plan to browbeat the merchants into giving up their presumably ill-gotten goods.
Her sister, Orella, advocates for a different approach. She believes that people are unaware of the offense. It is her hope that, through persuasion, they will relinquish the heirlooms and perhaps even alert others that looting a Mandalorian is sacrilegious.
Plus, there is the matter of reputation. Brutes, pushovers. Perhaps it is better for Clan Laerrin to be respected for the warriors that they are.
Ultimately, the clan's initiates opted to follow Orella's idea. If they're lucky, the people will understand. But perhaps things will go horribly wrong...
Rules:
This is a cooperative event, though each participant will roll everything on their own. Each stage will automatically inflict 2 Strain. Advantage may be spent to either recover Strain or gain a boost on YOUR next roll at the standard 2-to-1 Ratio. Threat will give Setback at 2-to-1 as well, with excess being converted to more inflicted Strain. On the last stage, all Threat must be converted to Strain.
Extra Information: This is an optional stage (the only optional one) that will add to points. Skipping it misses out on the chance but also skips any Strain taken.
Roll Knowledge: Education, Outer Rim, or Warfare at Average Difficulty. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points. A Triumph will double Influence Points earned or cause a failure to be a success.
Winning Friends: Roll Leadership at Average Difficulty or Charm at Hard Difficulty. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points. A Triumph will double Influence Points earned or cause a failure to be a success.
STOP. Wait for all participants to finish. If the threshold of 9 Influence Points is not reached, then the group will need to Negotiate based on how far off the mark they were. Expect to pay credits to convince the merchants to let go of the goods if not fully influenced.
Of course, maybe their price will be too high...
GM | Devourer of Treats | Floofiest of Loafs
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D2 MA Event) Heirlooms Aplenty
Rose hadn’t been able to explain herself adequately to Orella the previous night, but she was going to do her best today to show that she understand the young woman’s feelings. Unfortunately, she was a fish out of water, both on Tattooine, and when it came to making friends and influencing people. The redhead wasn’t going to sway any hearts or minds today...
——
Stage 1
[D2 MA] Extra Information (Knowledge Outer Rim 1, Intellect 3, Average): 1eP+2eA+2eD 1 success, 1 advantage





1 Influence Point
1 Advantage to reduce Strain
1 Strain taken
Stage 2
[D2 MA] Winning Friends (Leadership 0, Presence 2, Average): 2eA+2eD 0 successes, 1 threat




0 Influence Points
3 Strain taken (total 4)
Total: 1 Influence Point
——
Stage 1
[D2 MA] Extra Information (Knowledge Outer Rim 1, Intellect 3, Average): 1eP+2eA+2eD 1 success, 1 advantage





1 Influence Point
1 Advantage to reduce Strain
1 Strain taken
Stage 2
[D2 MA] Winning Friends (Leadership 0, Presence 2, Average): 2eA+2eD 0 successes, 1 threat




0 Influence Points
3 Strain taken (total 4)
Total: 1 Influence Point
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D2 MA Event) Heirlooms Aplenty
Coryn didn't know anything much that could help. He was sincere and believable when it came to explaining the situation, but it didn't get them all that far.
----
Rolls
Day 2. MA. Heirlooms. Extra Information. Knowledge Outer Rim. Average.: 2eA+2eD 0 successes, 1 threat




No points, 3 threat
Day 2. MA. Heirlooms. Winning Friends: Leadership at Average. Equipment upgrade. Destiny flip for upgrade.: 3eP+1eA+2eB+2eD 1 success, 7 advantage








1 point, 7 advantage?! FFS, always the wrong bloody way around. That ought to be worth something, can I use it for something other than strain recovery?
----
Rolls
Day 2. MA. Heirlooms. Extra Information. Knowledge Outer Rim. Average.: 2eA+2eD 0 successes, 1 threat




No points, 3 threat
Day 2. MA. Heirlooms. Winning Friends: Leadership at Average. Equipment upgrade. Destiny flip for upgrade.: 3eP+1eA+2eB+2eD 1 success, 7 advantage








1 point, 7 advantage?! FFS, always the wrong bloody way around. That ought to be worth something, can I use it for something other than strain recovery?
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D2 MA Event) Heirlooms Aplenty
The Advantage can be converted to Boost for the next stage (will figure out something else if the third roller somehow maxes out the Influence)
GM | Devourer of Treats | Floofiest of Loafs
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D2 MA Event) Heirlooms Aplenty
Phoebe was supportive of Orella's idea, but it seemed the universe had other thoughts.
She was educated enough to know what not to do, and her natural leadership came in handy... although it didn't seem to be quite enough...
-----
D2 EVENT: Heirlooms Aplenty. Extra information. Education (Int): 4eA+2eD 1 success, 1 advantage






D2 EVENT: Heirlooms Aplenty. Winning Friends.: 2eP+1eA+1eB+2eD 2 successes, 1 threat






2 Influence points. Running total: 4 Influence points.
She was educated enough to know what not to do, and her natural leadership came in handy... although it didn't seem to be quite enough...
-----
D2 EVENT: Heirlooms Aplenty. Extra information. Education (Int): 4eA+2eD 1 success, 1 advantage






D2 EVENT: Heirlooms Aplenty. Winning Friends.: 2eP+1eA+1eB+2eD 2 successes, 1 threat






2 Influence points. Running total: 4 Influence points.
Re: (D2 MA Event) Heirlooms Aplenty
The merchants seemed open to the idea, though they were clearly not swayed completely. At the end of the day, profit was in their interests. And the Mandalorians in front of them weren't too threatening...
---
May trade in all of the weapons earned from the slaver ship for 2 Influence Points.
Afterwards, the starting bid is at 18000 Credits for the goods. For each Influence Point, subtract 2000 Credits from the bid. Then, each player rolls either Negotiation at Average Difficulty or Charm or Deception at Hard Difficulty. Successes will further shift the price down by percentages while Advantage will be used to Boost the next roller.
At the end, if the price is too high, there are always alternatives...
---
May trade in all of the weapons earned from the slaver ship for 2 Influence Points.
Afterwards, the starting bid is at 18000 Credits for the goods. For each Influence Point, subtract 2000 Credits from the bid. Then, each player rolls either Negotiation at Average Difficulty or Charm or Deception at Hard Difficulty. Successes will further shift the price down by percentages while Advantage will be used to Boost the next roller.
At the end, if the price is too high, there are always alternatives...
GM | Devourer of Treats | Floofiest of Loafs
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D2 MA Event) Heirlooms Aplenty
Coryn was getting closer to just blasting the lot of them. Keeping the irritation from his face he attempted to negotiate in good faith, for what little good it did.
---
Day 2. MA. Heirlooms. Average Negotiation. 3 boosts from previous round.: 3eA+3eB+2eD 0 successes, 4 advantage








Boosts for the next player then, two?
---
Day 2. MA. Heirlooms. Average Negotiation. 3 boosts from previous round.: 3eA+3eB+2eD 0 successes, 4 advantage








Boosts for the next player then, two?
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D2 MA Event) Heirlooms Aplenty
Rose closed her eyes and recomposed herself. Her gloved fingers drummed on the custom grips of her blasters; they tingled, itching to draw the weapons and just put holes in the merchants. But, no, she'd agreed to try Orella's way, and that was what she would do, dammit.
Orella didn't say anything about blatant lying, though, and Rose could feel some of her tension bleed away as she caught her stride.
---
[D2 MA] Heirlooms (Deception 0, Cunning 3, Coryn Boosts, Destiny, Hard): 1eP+2eA+2eB+3eD 1 success, 1 advantage, 1 Triumph








1 Advantage to reduce Strain (total 3)
Triumph to double effect of success?
Orella didn't say anything about blatant lying, though, and Rose could feel some of her tension bleed away as she caught her stride.
---
[D2 MA] Heirlooms (Deception 0, Cunning 3, Coryn Boosts, Destiny, Hard): 1eP+2eA+2eB+3eD 1 success, 1 advantage, 1 Triumph








1 Advantage to reduce Strain (total 3)
Triumph to double effect of success?
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D2 MA Event) Heirlooms Aplenty
"We are willing to negotiate," she said firmly, deciding to stick with Orella's plan.
Though it did seem more tempting to go with Kairi's plan now.
----
D2 EVENT: Heirlooms Aplenty. Negotiation with Destiny upgrade: 2eP+1eA+2eD 2 successes





Though it did seem more tempting to go with Kairi's plan now.
----
D2 EVENT: Heirlooms Aplenty. Negotiation with Destiny upgrade: 2eP+1eA+2eD 2 successes





Re: (D2 MA Event) Heirlooms Aplenty
Wheeling and dealing in Mos Eisley was difficult business. Still, it wasn't like it was easy on the shopkeeper side either. It looked like there was an opportunity to garner more attention for their shop. Through endorsement, these people could benefit a lot more than selling goods once.
Of course, publicity is a double-edged sword.
---
Triumph to open up advertising opportunity. By endorsing the shop, the party may be able to gain more influence...
This is done by rolling any Social Check at Average Difficulty with One Die Upgraded. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points.
Afterwards, regardless opportunity of taken or not, each success will reduce the final price by 5%.
Of course, publicity is a double-edged sword.
---
Triumph to open up advertising opportunity. By endorsing the shop, the party may be able to gain more influence...
This is done by rolling any Social Check at Average Difficulty with One Die Upgraded. On basic success, gain an Influence Point. With 3 successes, gain 2 Influence Points. With 6 successes, gain 3 Influence Points.
Afterwards, regardless opportunity of taken or not, each success will reduce the final price by 5%.
GM | Devourer of Treats | Floofiest of Loafs
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D2 MA Event) Heirlooms Aplenty
Coryn made a good case for why the merchants should lower their prices given the team's potential. They had felled two Krayt dragons just that morning and were clearly a cut above the usual clientele. Hopefully he inspired the others while he was at it.
---
Roll
Day 2. MA. Heirlooms. Average Leadership. GM upgrade. Command *2. Equipment bonus. Destiny flip.: 3eP+1eA+2eB+1eC+1eD 1 success, 3 advantage








Success, 1 extra influence point.
Use advantage for boost to next roller.
---
Roll
Day 2. MA. Heirlooms. Average Leadership. GM upgrade. Command *2. Equipment bonus. Destiny flip.: 3eP+1eA+2eB+1eC+1eD 1 success, 3 advantage








Success, 1 extra influence point.
Use advantage for boost to next roller.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D2 MA Event) Heirlooms Aplenty
Yes, she had killed a Krayt Dragon earlier, damnit! She was proper Mandalorian!
Yet she was now being asked to use that glory as a sale-trick?! Through gritted teeth she tried to get aboard with the idea, but it was clear she was not a fan.
----
D2 EVENT: Heirlooms Aplenty. "This is my favorite store on Tatooine!" Leadership. Upgraded difficulty. Boost from Coryn (and Command): 2eP+1eA+2eB+1eC+1eD 0 successes, 3 advantage, 1 Despair







Err... 1 Boost to Rose?
Yet she was now being asked to use that glory as a sale-trick?! Through gritted teeth she tried to get aboard with the idea, but it was clear she was not a fan.
----
D2 EVENT: Heirlooms Aplenty. "This is my favorite store on Tatooine!" Leadership. Upgraded difficulty. Boost from Coryn (and Command): 2eP+1eA+2eB+1eC+1eD 0 successes, 3 advantage, 1 Despair







Err... 1 Boost to Rose?
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D2 MA Event) Heirlooms Aplenty
Once Rose was on a roll, she could sweet talk the honey from the bees, and she managed to get some plausible-sounding lies out about the merchants. The problem with offering the moon, however, was you needed to be well and truly off-planet before your customer came around demanding delivery.
---
[D2 MA] Lie! Lie Like the Wind! (Deception 0, Cunning 3, Bunny Boost, Average Upgraded): 3eA+1eB+1eD+1eC 1 success, 3 advantage, 1 Despair






---
[D2 MA] Lie! Lie Like the Wind! (Deception 0, Cunning 3, Bunny Boost, Average Upgraded): 3eA+1eB+1eD+1eC 1 success, 3 advantage, 1 Despair






Re: (D2 MA Event) Heirlooms Aplenty
The traders were quite pleased with the footage they got. After all, there were Mandalorians who slew a Krayt Dragon! From Clan Laerrin, loyal servants of Mand'alor. Certainly such fame couldn't be anything but helpful.
---
Final cost is 2000 * 0.85 = 1700 Credits. Despair... Don't worry too much...
---
Final cost is 2000 * 0.85 = 1700 Credits. Despair... Don't worry too much...
GM | Devourer of Treats | Floofiest of Loafs
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D2 MA Event) Heirlooms Aplenty
Rose experienced a faint sense of foreboding. They weren't going to be on Tatooine for long, surely this wouldn't come back to haunt them. Right?
Right?
Right?
- Orella Laerrin
- Posts: 69
- Joined: Sat Aug 17, 2019 4:25 am
Re: (D2 MA Event) Heirlooms Aplenty
Orella swayed back and forth nervously. She didn't have much money herself, and while she could repurpose funds from the clan, her mother wouldn't be pleased by it...
Human | No Earned Title | Youngest Child | Idealist | Head for Numbers
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D2 MA Event) Heirlooms Aplenty
She frowned. It was maybe her fault that they didn't manage to get the cost down enough.
"... I have some funds I can support with," Phoebe suggested.
"... I have some funds I can support with," Phoebe suggested.
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D2 MA Event) Heirlooms Aplenty
Rose touched her elbow to Orella's arm and gave the young woman a reassuring nod, she had some credits she could put towards the matter. She'd have to put off her plans to replace the attachments she'd been messing with, but this was a long-term gambit, hopefully it would pay off.
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D2 MA Event) Heirlooms Aplenty
"I ain't got much left but it's yours if it'll help." They were a clan now, so he'd do what he could to support them. That was part of the Resol'nare after all.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.