(D4 ME) Will of Beskar
(D4 ME) Will of Beskar
Kairi steadied herself for one last shot, sending it straight into a Cartel mechanic's skull. She collapsed again, narrowly avoiding returning fire. It was her only hope that that had bought them more time before the hangar bay would be forced open.
Her sister rounded the corner and narrowly avoided the blaster fire. After a few shallow breaths, Orella sprinted out to assess her older sibling's vitals.
"Oh hey, Iren is part of this team?" the hunter asked out loud. He slithered forward from cover to cover. "He bought me a steak once, tasted like bantha dung. He'll get what's coming."
---
For simplicity's sake, friendly NPCs will be assumed to be doing their own thing out of the turn order.
Coryn, Riza, and Rose can go ahead and roll Cool for Initiative now.
Her sister rounded the corner and narrowly avoided the blaster fire. After a few shallow breaths, Orella sprinted out to assess her older sibling's vitals.
"Oh hey, Iren is part of this team?" the hunter asked out loud. He slithered forward from cover to cover. "He bought me a steak once, tasted like bantha dung. He'll get what's coming."
---
For simplicity's sake, friendly NPCs will be assumed to be doing their own thing out of the turn order.
Coryn, Riza, and Rose can go ahead and roll Cool for Initiative now.
GM | Devourer of Treats | Floofiest of Loafs
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D4 ME) Will of Beskar
Coryn kept his head down as he approached the hanger. There had been no time to requip so he had what he had. A quick look revealed that a fight was probably breaking out.
Day 4. ME. Cool man, cool.: 3eA 1 success, 1 advantage



(From the previous thread: The triumph will give Coryn a free manuever before the start of the next combat. This is in addition to any gained from initiative and does not count against the amount on manuever ms he can take round one)
Day 4. ME. Cool man, cool.: 3eA 1 success, 1 advantage



(From the previous thread: The triumph will give Coryn a free manuever before the start of the next combat. This is in addition to any gained from initiative and does not count against the amount on manuever ms he can take round one)
Last edited by Coryn Kusat on Wed Sep 11, 2019 12:44 pm, edited 1 time in total.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D4 ME) Will of Beskar
Not long behind Orella and the hunter came Riza, hauling ass as if her life depended on it with measured movements. Much like the hunter, she would move into the field of battle by swapping through whatever cover was available with her Heavy Blaster primed and ready.
"What's the situation," Riza asked over a more local, unit frequency.
Day 4, ME | Will of Beskar: Cool Init Bro: 1eP+1eA 2 successes


"What's the situation," Riza asked over a more local, unit frequency.
Day 4, ME | Will of Beskar: Cool Init Bro: 1eP+1eA 2 successes


Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D4 ME) Will of Beskar
Rose appeared, wearing unfamiliar armour, “be cool,” she announced as she joined the others, “I borrowed some gear.”
——
[D4 ME] Init (Cool): 1eP+1eA 1 success, 1 advantage


——
[D4 ME] Init (Cool): 1eP+1eA 1 success, 1 advantage


Re: (D4 ME) Will of Beskar
The enemy forces were dispersed around the Hangar trying to push their way past Kairi and deeper inside. Some had fell but there were still plenty more to defeat before this came to an end..
-------------------------------------------
Initiative in the hangar for the pewing.: 3#2eA 1 success, 2 advantage 1 success, 1 advantage 1 success






Initiative for the pewing, manly edition: 2#2eA 0 successes, 1 advantage 2 successes, 2 advantage




-------------------------------------------
Initiative in the hangar for the pewing.: 3#2eA 1 success, 2 advantage 1 success, 1 advantage 1 success






Initiative for the pewing, manly edition: 2#2eA 0 successes, 1 advantage 2 successes, 2 advantage




GM * Zombie * Sleepy
Re: (D4 ME) Will of Beskar
The mercenaries looked to be a more equipped lot. Armor instead of street clothes, carbines instead of pistols. A group of them charged up first, taking position closer to the fallen Kairi's battleline.
---
The PCs are at the Hangar. All enemies start at Long Range from the Hangar. None of them have innate Defense nor Adversary. Minions are in groups of three.
NPC Turn:
Minions 1
Maneuver: Move
Action: Move (up to Medium)
Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
---
The PCs are at the Hangar. All enemies start at Long Range from the Hangar. None of them have innate Defense nor Adversary. Minions are in groups of three.
NPC Turn:
Minions 1
Maneuver: Move
Action: Move (up to Medium)
Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs
Re: (D4 ME) Will of Beskar
Taking up a defensive position behind some fallen crates, Riza shifted herself to a good firing position from behind her advantage point and offered a trio of screeching red blaster bolts that raced across the hangar and finally into their target striking them dead in the chest.
"Time to get this party started," she said to herself.
Day 4, ME | Will of Beskar: Heavy Weapon vs Medium Target: 3eP+2eD 3 successes, 1 threat





[Damage: 10+ 3, 1 Threat]
13 Damage
1 Threat
Manuver: Stim
Extra Manuever: Aim
Action: Attack
Wounds: 5/14
Strain: 5/13
Encumbrance: 17
Defense: 0
Ranged- 1
Melee- 0
Soak Value: 4
"Time to get this party started," she said to herself.
Day 4, ME | Will of Beskar: Heavy Weapon vs Medium Target: 3eP+2eD 3 successes, 1 threat





[Damage: 10+ 3, 1 Threat]
13 Damage
1 Threat
Manuver: Stim
Extra Manuever: Aim
Action: Attack
Wounds: 5/14
Strain: 5/13
Encumbrance: 17
Defense: 0
Ranged- 1
Melee- 0
Soak Value: 4
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: (D4 ME) Will of Beskar
One of the advancing mercs fell to the ground, dead, while another kept on pushing through his wounds. A few more of them followed behind them, unperturbed for the time being.
---
Threat will inflict 1 Strain on Riza.
Minions #2
Maneuver: Move
Action: Move to Medium
Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
---
Threat will inflict 1 Strain on Riza.
Minions #2
Maneuver: Move
Action: Move to Medium
Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D4 ME) Will of Beskar
Coryn quickly got into cover, took aim, and only clipped one of the mercs. Cursing under his breath he got ready for any return fire. If only there had been time to get to the armory.
---
Triumph Free Maneuver to take cover.
Maneuver for True Aim.
Action to shoot Minion group 2.
Maneuver 2 for Sidestep (3 strain)
Incidental for Second Wind (recover 1 strain)
Day 4. ME. Will of Beskar. Medium range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+2eD 1 success








8 damage. (Those purple dice
)
Soak 4
Ranged Defense 1
WT 3/16
ST 2/14
---
Triumph Free Maneuver to take cover.
Maneuver for True Aim.
Action to shoot Minion group 2.
Maneuver 2 for Sidestep (3 strain)
Incidental for Second Wind (recover 1 strain)
Day 4. ME. Will of Beskar. Medium range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+2eD 1 success








8 damage. (Those purple dice
Soak 4
Ranged Defense 1
WT 3/16
ST 2/14
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D4 ME) Will of Beskar
Lining up one of the groups that hadn't realised the shooting had started, Rose smoothly drew her blasters and fired, easily cutting through the unaware goons. With a satisfied nod, she dropped into cover alongside her fellow initiates.
---
Incidental: Improved Quick Draw
Action: Shoot at Group 3
Incidental: Guns Blazing (2 Strain)
[D4 ME] Kiss, Kiss, Bang (Rnd 1, Ranged: Light 2, Agility 3, Long: Average, Telescopic Sight, Combined Attack, Guns Blazing, Accurate 3, Quick Strike 1): 2eP+1eA+4eB+2eD 2 successes, 3 advantage









1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to crit with Kiss (Sorry About the Mess)
1 Advantage to crit with Bang (Sorry About the Mess)
Damage: 8 and 9 before Soak
2 crits for 2x insta-kills
Manuever: Take Cover
---
Wounds: 11 (max 13)
Strain: 11 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
---
Incidental: Improved Quick Draw
Action: Shoot at Group 3
Incidental: Guns Blazing (2 Strain)
[D4 ME] Kiss, Kiss, Bang (Rnd 1, Ranged: Light 2, Agility 3, Long: Average, Telescopic Sight, Combined Attack, Guns Blazing, Accurate 3, Quick Strike 1): 2eP+1eA+4eB+2eD 2 successes, 3 advantage









1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to crit with Kiss (Sorry About the Mess)
1 Advantage to crit with Bang (Sorry About the Mess)
Damage: 8 and 9 before Soak
2 crits for 2x insta-kills
Manuever: Take Cover
---
Wounds: 11 (max 13)
Strain: 11 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
Re: (D4 ME) Will of Beskar
Three of them fell onto the ground, way at the back. "Kriff, the poodoo was supposed to soften them up!" one of them yelled.
The two apparent leaders, seemingly pleased that their allies had taken most of the early hits, charged on in. They nodded at each other and formed up to take down the one that had shot down the most of their men, Rose.
Blaster bolts hurled at her, one hitting her enough to cause real damage. However, the real threat was the fact that one of them hit the console behind her just right to cause a malfunction. Just as Phoebe was getting to the hangar, the doors slammed shut.
---
Minion Group 3 is dead.
Merc Leader #1
Maneuver: Move
Maneuver w/ 2 Strain: Move to Medium
Action: Shoot Rose
D4 ME Round 1 Target Acquisition (1 - Riza, 2 - Coryn, 3 Rose): 1d3 3
D4 ME Round 1 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover: 2eP+1eA+1eC+1eD+2eS 1 success, 4 threat, 1 Triumph







Base Damage 9 for 10 Damage before Soak. Spend 2 Threat to give Rose a Boost. Spend 2 Threat to give the next enemy a Setback. Spend Triumph to shut the doors to the hangar on the incoming Phoebe.
Merc Leader #2
Maneuver: Move
Maneuver w/ 2 Strain: Move to Medium
Action: Shoot Rose
D4 ME Round 1 Target Acquisition (1 - Riza, 2 - Coryn, 3 Rose): 1d3 3
D4 ME Round 1 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover/Ally: 2eP+1eA+1eC+1eD+3eS 1 failure








Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
Round ended. Phoebe should roll in Initiative. Will ghost her in a bit to do so.
The two apparent leaders, seemingly pleased that their allies had taken most of the early hits, charged on in. They nodded at each other and formed up to take down the one that had shot down the most of their men, Rose.
Blaster bolts hurled at her, one hitting her enough to cause real damage. However, the real threat was the fact that one of them hit the console behind her just right to cause a malfunction. Just as Phoebe was getting to the hangar, the doors slammed shut.
---
Minion Group 3 is dead.
Merc Leader #1
Maneuver: Move
Maneuver w/ 2 Strain: Move to Medium
Action: Shoot Rose
D4 ME Round 1 Target Acquisition (1 - Riza, 2 - Coryn, 3 Rose): 1d3 3
D4 ME Round 1 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover: 2eP+1eA+1eC+1eD+2eS 1 success, 4 threat, 1 Triumph







Base Damage 9 for 10 Damage before Soak. Spend 2 Threat to give Rose a Boost. Spend 2 Threat to give the next enemy a Setback. Spend Triumph to shut the doors to the hangar on the incoming Phoebe.
Merc Leader #2
Maneuver: Move
Maneuver w/ 2 Strain: Move to Medium
Action: Shoot Rose
D4 ME Round 1 Target Acquisition (1 - Riza, 2 - Coryn, 3 Rose): 1d3 3
D4 ME Round 1 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover/Ally: 2eP+1eA+1eC+1eD+3eS 1 failure








Initiative
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
Round ended. Phoebe should roll in Initiative. Will ghost her in a bit to do so.
GM | Devourer of Treats | Floofiest of Loafs
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D4 ME) Will of Beskar
((Ghosted))
Phoebe ran as fast as her bunny feet could! She was ready for this, born for this... if not for the closed door in front of her.
---
D4 ME Cool for Initiative: 1eP+2eA 4 successes



Phoebe ran as fast as her bunny feet could! She was ready for this, born for this... if not for the closed door in front of her.
---
D4 ME Cool for Initiative: 1eP+2eA 4 successes



Re: (D4 ME) Will of Beskar
With reinforcements cut off, the Mandalorians within the hangar could either divert their attention to get their allies in quicker or hope that said allies could handle it themselves. Orella finally made it to her sister, doing her best to keep Kairi stable. The hunter continued to slink in, heading towards the hangar's main control console.
---
Feel free to ask GMs how a certain approach to get the door open would go.
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
---
Feel free to ask GMs how a certain approach to get the door open would go.
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D4 ME) Will of Beskar
Rose took the painful shot, wincing and muttering a curse under her breath.
---
Rose takes 7 damage after Soak.
Wounds: 4 (max 13)
Strain: 11 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
EDIT: oopsie
---
Rose takes 7 damage after Soak.
Wounds: 4 (max 13)
Strain: 11 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
EDIT: oopsie
Re: (D4 ME) Will of Beskar
Nice and comfy behind her cover, Riza popped out for another quick volley at her intended target. Striking the first with two of the bolts that hit well, but the third was collected by the neck of the second man in the group... an unfortunate place to be shot considering the usual lack of armor there without a full body suit.
Day 4, ME | Will of Beskar: Heavy Weapon vs Medium Target: 3eP+2eD 1 success, 2 threat, 1 Triumph





Day 4, ME | Will of Beskar: Aim Manuever, After the Fact: 1eB 1 success

Damage: 12
2 Threat
1 Triumph: Critical Hit on Minion Group 1? (Whichever one was the first one to move up, one I shot before)
Manuever: Aim
Action: Attack
Day 4, ME | Will of Beskar: Heavy Weapon vs Medium Target: 3eP+2eD 1 success, 2 threat, 1 Triumph





Day 4, ME | Will of Beskar: Aim Manuever, After the Fact: 1eB 1 success

Damage: 12
2 Threat
1 Triumph: Critical Hit on Minion Group 1? (Whichever one was the first one to move up, one I shot before)
Manuever: Aim
Action: Attack
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: (D4 ME) Will of Beskar
More and more of the mercs died. But they still continued to fire, some of them returning shots at Coryn. By some strange stroke of luck, they struck his blaster out of his hand. A misfire from the impact sent a bolt straight back at the console, opening the door right back open.
---
D4 ME Round 2 Target Acquisition (1 - Riza, 2 - Coryn, 3 - Rose): 1d3 2
Minions #2 (Last One)
Maneuver: Aim
Action: Shoot Coryn
D4 ME Round 2 Shoot Coryn at Medium, Upgrade from Side Step, Boost from Aim: 1eP+2eA+1eB+1eC+1eD 0 successes, 4 advantage, 1 Despair






Spend 1 Advantage to give next ally a boost. Spend 3 Advantage to disarm Coryn. Spend Despair to reopen the hallway door for Phoebe.
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
---
D4 ME Round 2 Target Acquisition (1 - Riza, 2 - Coryn, 3 - Rose): 1d3 2
Minions #2 (Last One)
Maneuver: Aim
Action: Shoot Coryn
D4 ME Round 2 Shoot Coryn at Medium, Upgrade from Side Step, Boost from Aim: 1eP+2eA+1eB+1eC+1eD 0 successes, 4 advantage, 1 Despair






Spend 1 Advantage to give next ally a boost. Spend 3 Advantage to disarm Coryn. Spend Despair to reopen the hallway door for Phoebe.
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D4 ME) Will of Beskar
Piqued by the shot from the first mercenary, Rose gathered herself and quickly fired back.
---
Incidental: Get Stim
Manuever: Stim Self
Action: Shoot Merc Leader 1
Incidental: Guns Blazing (2 Strain)
[D4 ME] Kiss, Kiss, Bang (Rnd 2, Ranged: Light 2, Agility 3, Medium: Average, Combined Attack, Guns Blazing, Accurate 3, Threat Boost): 2eP+1eA+4eB+2eD 3 successes, 4 advantage









1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to Crit with Kiss (Sorry About the Mess)
1 Advantage to Crit with Bang (Sorry About the Mess)
1 Advantage to recover Strain
Damage: 9 and 10 before Soak
[D4 ME] Crit-Kiss (Lethal Blows 1): 1d100+10 73 - Hamstrung (no free manuevers)
[D4 Me] Crit-Bang (Lethal Blows 1, Prior Crit x1): 1d100+20 107 - Horrific Injury ([D4 ME] Horrific Injury (1-5 Brawn, 4-6 Agility, 7 Intellect, 8 Cunning, 9 Presence, 10 Willpower): 1d10 6 - Agility reduced by 1 until crit removed)
---
Wounds: 8 (max 13)
Strain: 9 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
---
Incidental: Get Stim
Manuever: Stim Self
Action: Shoot Merc Leader 1
Incidental: Guns Blazing (2 Strain)
[D4 ME] Kiss, Kiss, Bang (Rnd 2, Ranged: Light 2, Agility 3, Medium: Average, Combined Attack, Guns Blazing, Accurate 3, Threat Boost): 2eP+1eA+4eB+2eD 3 successes, 4 advantage









1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to Crit with Kiss (Sorry About the Mess)
1 Advantage to Crit with Bang (Sorry About the Mess)
1 Advantage to recover Strain
Damage: 9 and 10 before Soak
[D4 ME] Crit-Kiss (Lethal Blows 1): 1d100+10 73 - Hamstrung (no free manuevers)
[D4 Me] Crit-Bang (Lethal Blows 1, Prior Crit x1): 1d100+20 107 - Horrific Injury ([D4 ME] Horrific Injury (1-5 Brawn, 4-6 Agility, 7 Intellect, 8 Cunning, 9 Presence, 10 Willpower): 1d10 6 - Agility reduced by 1 until crit removed)
---
Wounds: 8 (max 13)
Strain: 9 (max 15)
Defense: 1 Armour + 1 Cover
Soak: 3
Dodge: Take 1 Strain to upgrade incoming attacks.
Re: (D4 ME) Will of Beskar
The man took the shots and spasmed. "You-" he sputtered, raising his carbine to fire back. His ally took the opportunity to line up his next shot.
---
Merc Leader #1
Action: Shoot Back at Rose
D4 ME Round 2 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover, Decreased Agility: 2eP+1eC+1eD+2eS 1 failure, 2 advantage






Boost for Free Maneuver
Merc Leader #2
Maneuver: Aim (Free)
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
---
Merc Leader #1
Action: Shoot Back at Rose
D4 ME Round 2 Shoot Rose at Medium, Upgrade from Dodge, Setback from Defense/Cover, Decreased Agility: 2eP+1eC+1eD+2eS 1 failure, 2 advantage






Boost for Free Maneuver
Merc Leader #2
Maneuver: Aim (Free)
Initiative
PC
NPC
PC
NPC
PC
PC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D4 ME) Will of Beskar
Coryn grabbed his pistol and returned fire. His tricked out weapon fired multiple shots in quick succession. One hit the Merc minion square in the chest. The second went past him into the midst of the group trying to hack the ship systems...
---
Maneuver to pick up pistol.
Maneuver for True Aim (2 strain).
Action to attack.
Day 4. ME. Will of Beskar. Minion group 2. Medium range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+2eD 3 successes, 1 Triumph








10 damage.
Triumph to disrupt the console hacking.
Soak 4
Ranged Defense 1
WT 3/16
ST 4/14
---
Maneuver to pick up pistol.
Maneuver for True Aim (2 strain).
Action to attack.
Day 4. ME. Will of Beskar. Minion group 2. Medium range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+2eD 3 successes, 1 Triumph








10 damage.
Triumph to disrupt the console hacking.
Soak 4
Ranged Defense 1
WT 3/16
ST 4/14
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D4 ME) Will of Beskar
The Cartel mechanic, the last one remaining, fled from the console, hiding behind it. The distraction was enough for the hunter, whom had actually been struggling to kill his rival, to decapitate his foe guarding said mechanic. Outside, the ship's turrets began to fire upon incoming pods. It wasn't perfect, but their invasion was starting to fall short.
One pod, however, pierced straight through the hangar and shot out smoke from vents. In moments, it would be an issue, but there were the others to contend with first.
"I got her," Orella said. One piece of good news, at least, for Clan Laerrin. "Vitals are stable. Just need to pop this leg back in."
---
Phoebe is up. Then, will roll Initiative for the enemy reinforcements (Sorry Coryn, at least you don't have to worry about the console like I had planned!) and Axel will roll his Initiative too.
One pod, however, pierced straight through the hangar and shot out smoke from vents. In moments, it would be an issue, but there were the others to contend with first.
"I got her," Orella said. One piece of good news, at least, for Clan Laerrin. "Vitals are stable. Just need to pop this leg back in."
---
Phoebe is up. Then, will roll Initiative for the enemy reinforcements (Sorry Coryn, at least you don't have to worry about the console like I had planned!) and Axel will roll his Initiative too.
GM | Devourer of Treats | Floofiest of Loafs