A Mandolorian Pastime. (Day 3 EN to MN)
Posted: Fri Sep 06, 2019 7:02 am
Event Type: Social
Participants: Unlimited
Timeslots: EN-MN
Description:
Clan Laerrin is hosting its first official lodge celebration. It will be a night of merriment and even Treya has promised to be lenient on her appraisals. Drinking is encouraged verily, and on top of that is an expectation to tell tall tales about one's abilities.
Rules:
Bottoms Up: Make a Simple Resilience check. This will be upgraded each time this stage is repeated. Basic success means that you keep the liquor in easily. Failure means that the drinks are taking their toll of 3 Strain, though you can continue to drink for now.
Despair results will depend on success or failure. With a success, this stage cannot be repeated any longer. With a failure, the character ends up vomiting but can still continue to later stages with an upgrade in difficulty to all rolls and some lost dignity.
3 Successes means you will not include this in the tally for the next step’s negative repercussions. Triumph duplicates this effect and means that the roll did not count for the purposes of upgrading the difficulty of this step.
Regardless of results, each time you took this step gives you 1 Celebration Point.
Storytime:
Tally up each drink taken that you did not get canceled. For every two drinks rounded up, take a Setback die for the roll of this step. But you also get to roll this again due to all the attention you get.
Optionally, roll any Knowledge Check at Simple Difficulty. Success at baseline positively upgrades the next roll. You may increase the difficulty as many times as you want to pull out facts. If you do, for each increase, receive another upgrade upon success. Advantage/Threat will be converted at a 2-for-1 basis to your next roll
Afterwards, roll any Social Check at Average Difficulty. For each success, gain a Celebration Point. Three Advantage will allow you to repeat this stage again in addition to your other ones.
Rewards:
The highest Celebration Point earner will receive a special award! For everyone, they can be spent on the following selections. Note that each category can only be chosen from once.
Inheritance: Spend 1 Celebration points to boost an heir by 1 / Spend 3 Celebration points to boost an heir by 2 / Spend 6 Celebration points to boost an heir by 3.
Modding: Alister is impressed by a story. Spend 2 celebration points to receive a free mod of your choice.
Date Night: You impressed one of the heirs, Spend 3 Celebration points to earn a night out with them.
Cash Bonus: You impressed Rowan or Treya, Spend 2 Celebration points to earn an extra 400 credits on your spending money roll for session 2.
Special Stock: Spend 2 Celebration point to get a bottle of liquor from Rowans Special stock. Drinking this will recover 3 strain for up to three uses.
Participants: Unlimited
Timeslots: EN-MN
Description:
Clan Laerrin is hosting its first official lodge celebration. It will be a night of merriment and even Treya has promised to be lenient on her appraisals. Drinking is encouraged verily, and on top of that is an expectation to tell tall tales about one's abilities.
Rules:
Bottoms Up: Make a Simple Resilience check. This will be upgraded each time this stage is repeated. Basic success means that you keep the liquor in easily. Failure means that the drinks are taking their toll of 3 Strain, though you can continue to drink for now.
Despair results will depend on success or failure. With a success, this stage cannot be repeated any longer. With a failure, the character ends up vomiting but can still continue to later stages with an upgrade in difficulty to all rolls and some lost dignity.
3 Successes means you will not include this in the tally for the next step’s negative repercussions. Triumph duplicates this effect and means that the roll did not count for the purposes of upgrading the difficulty of this step.
Regardless of results, each time you took this step gives you 1 Celebration Point.
Storytime:
Tally up each drink taken that you did not get canceled. For every two drinks rounded up, take a Setback die for the roll of this step. But you also get to roll this again due to all the attention you get.
Optionally, roll any Knowledge Check at Simple Difficulty. Success at baseline positively upgrades the next roll. You may increase the difficulty as many times as you want to pull out facts. If you do, for each increase, receive another upgrade upon success. Advantage/Threat will be converted at a 2-for-1 basis to your next roll
Afterwards, roll any Social Check at Average Difficulty. For each success, gain a Celebration Point. Three Advantage will allow you to repeat this stage again in addition to your other ones.
Rewards:
The highest Celebration Point earner will receive a special award! For everyone, they can be spent on the following selections. Note that each category can only be chosen from once.
Inheritance: Spend 1 Celebration points to boost an heir by 1 / Spend 3 Celebration points to boost an heir by 2 / Spend 6 Celebration points to boost an heir by 3.
Modding: Alister is impressed by a story. Spend 2 celebration points to receive a free mod of your choice.
Date Night: You impressed one of the heirs, Spend 3 Celebration points to earn a night out with them.
Cash Bonus: You impressed Rowan or Treya, Spend 2 Celebration points to earn an extra 400 credits on your spending money roll for session 2.
Special Stock: Spend 2 Celebration point to get a bottle of liquor from Rowans Special stock. Drinking this will recover 3 strain for up to three uses.

































